Balancing freedom and focus: How game design guides the player through an open world
Note: This article originally appeared in Danish on Version2.dk, and was written by Christian Laumark. It can be read in the original Danish here. Translation provided by Mikkel Zangenberg.With Flashbulb Games' own open world game "Trailmakers" as a starting point, game designer Christian Laumark explains how to guide players in the right direction